Party Changer - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Party Changer (/thread-2424.html) |
Party Changer - Dargor - 03-07-2008 Party Changer
Version: 3.3 Introduction First of all, hello everybody! I'm Dargor. This is my first post on this forum but I'm not new to RMXP. That's not a welcome thread so I'll stop it right there! This is Dargor's party changer! Features
Demo Version 3.3 http://www.freewebs.com/rmxp-ff/Party%20Changer%203.3.rar Scripts Commands Manager version 1.2: http://www.freewebs.com/rmxp-ff/Dargor%5FCommands%5FManager%5F1%5F2.txt Party Changer version 3.3: http://www.freewebs.com/rmxp-ff/Dargor%5FParty%5FChanger%5F3%5F3.txt Party Changer (Main Menu) version 1.5: http://www.freewebs.com/rmxp-ff/Dargor%5FParty%5FChanger%5FMain%5FMenu%5F1%5F5.txt Party Arrange version 1.2: http://www.freewebs.com/rmxp-ff/Dargor%5FParty%5FArrange%5F1%5F2txt.txt Large Party version 1.3: http://www.freewebs.com/rmxp-ff/Dargor%5FLarge%5FParty%5F1%5F3.txt Interpreter Script Fix (If I were you, I'd take this little script too. It's not an absolute necessity but it'll will fix an annoying bug when setting booleans to false with the call script command. Trust me, you need this :) ) : http://www.freewebs.com/rmxp-ff/Dargor%5FInterpreter%5FFix.txt Party Changer version 4.1 compatible with RMXP SDK 2.3: http://ff6sdk.webs.com/Emailed/XP_Party_Changer_4.1.txt You can find the latest version of the Commands Manager here. IMPORTANT You must have Commands Manager version 1.2 or higher in order to make Party Arrange and Party Changer (Main Menu) work. Instructions Place the script above Main Call the scene: Use $scene = Scene_Party.new(min_members, max_members, forced_members, locked_members) min_members is the minimum number of actors the party must have. max_members is the maximum number of members the party can have. forced_members is an array containing the id of actors forced to be in the party. locked_members is an array containing the id of actors forced to be locked in the position defined by their index in forced_members. Setting up Menu and Battle arguments: Menu/Battle Party Changer arguments are located in Game_Temp and works exactly like calling the scene. Code: @battle_party_args = [1, 4,[],[]] Same thing for @battle_party_args. [b]Custom actor graphics:[/b] If you want custom actor graphics, you must place your pictures into the Picture folder. The name must be Actor_[actor_name] and an ideal size would be 126x46. Note that pictures will automatically be resized to fit the window and cursor rectangle. This feature can be toogled with Code: $game_temp.use_custom_graphic = flag None. Compatibility Should be compatible with everything. Credits and Thanks Don't forget to give me credits! Author's Notes The script automatically adds a member to the members array when using the event command 'Change Party Member'. Party Changer - Villain - 03-10-2010 hmmm... how to get this script? Party Changer - fgsfds - 03-10-2010 Theres a demo, and demos always have a copy of the script... Both link are dead... lol, best to look for alternative. Party Changer - Villain - 03-10-2010 funny... But other scripst are not works well... only switches and party removers... Who can upload this script?? Party Changer - fgsfds - 03-10-2010 This script is old.. and we're kinda necroposting.. Party Changer - DerVVulfman - 03-11-2010 And we're kinda fixin' the links. Party Changer - Villain - 03-12-2010 Thank you! Nice script! I'll going to use it in my game. Party Changer - Meegz0 - 06-10-2010 This script is fantastic, but I have found a compatibility issue. When you have the Minkoffs Animated battlers+ sideview battle system addon installed the sprites will refuse to move to the sprite it's attacking! >.< |