Save-Point
Caterpillar Script - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: Caterpillar Script (/thread-2432.html)



Caterpillar Script - ccoa - 03-07-2008

Demo
Caterpillar Script

Features:
  • Move any train actor independently of the train using Move Route commands
  • Return actors to player position with one command
  • Make train actors invisible with a switch
Instructions:

Independent movement:

Input the following in a script command before the Move Route:
Code:
$game_temp.transfer_move_route = i
The next move route will be applied to train actor i (no matter which event it says its for), where i is the numerical order of the actors. So if your party is Arshes, Gloria, Basil, and Felix, in that order, Gloria is 1, Basil is 2, and Felix is 3.

Return actors to position:
Place this in a script command:
Code:
return_train_to_player
The train actors will begin walking back to the player's position. If you want the game to "freeze" until they do, use a Wait for Move's Completion command.

Make actors invisible:
You can change the number of the switch that makes the train actors invisible in Global Stuff, by changing this line:

Code:
TRANSPARENT_SWITCH = 10
Turning on that switch number will cause the actors to vanish.



Note: Not interested in developing this further. Bug fixes only, please, not suggestions for features. Thanks!

UNSUPPORTED SYSTEM.
This script is no longer supported by its creator.



RE: Caterpillar Script - DuongCool - 08-29-2012

How to make it work with Rataime's Reflections script

?


RE: Caterpillar Script - DerVVulfman - 08-29-2012

Rataime's systems were not designed for any other caterpillar other than the original caterpillar script called Train Party by fukuyama, found in another topic.