Disallow No Weapon - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Disallow No Weapon (/thread-2435.html) |
Disallow No Weapon - Jirbytaylor - 03-07-2008 Disallow No Weapon
By Jirbytaylor Version: 1.0 Introduction Most of us are aware how having no weapon will mean physical attacks will deal zero damage. Usually this is fine, as there are scripts to allow punches, and other similar moves. However consider this - Aluxes has no weapon, yet can still use Cross Cut. Illogical! This edit remedies that paradox by preventing no weapon from being equipped in the default equipment system. Features
Code: # Disallow No Weapon~ By Jirbytaylor Place this script below SDK and above Main. FAQ Awaiting questions~ Compatibility 0.1% chance this works with MultiSlot systems or Weapon Customisations. (Or anything that edits update_item in Scene_Equip.) Compatible with SDK 1, 2.2 and without. (Last time I checked SDK did not edit update_item) Terms and Conditions May be used in free or commercial games, not like any commercial games will be using the default equipment system anyway~ Credit should go to myself. This is a simple edit, but I'm sure people will find it useful if they have classes that learn weapon-like skills. Disallow No Weapon - sakhawat21 - 06-01-2010 Cool.. It worked. |