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Battle Report - Printable Version

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Battle Report - Raziel - 03-07-2008

Battle Report
Version: 1.6

Introduction

A script that shows the battle result like in the Final Fantasy games.

Features
  • Scrolling down Exp

    Edits:
  • Exp Bars filling up
  • Possible displaying of Facesets instead of Charactersets
  • Exp scrolling down faster, depending on how much exp you gain after battle.
  • Play a ME as long as you want in the result window.
Screenshots

[Image: br1co3.th.png][Image: br2fb2.th.png][Image: br3km2.th.png]

Script
Post it above main

Instructions

Place this script above main. Make a folder in the pictures folder and call it Faces. When using a face picture, make sure it's named like the character's file. To turn facesets on search for @face = false and set it to true to turn facesets on.

FAQ
How to make this script compatible with RTAB?
Compatibility

May be incompatible with your CBS.

Credits and Thanks
I only want to say that this script was made by illustrationism not by me.
I only made the edits.
Thanks to neonshadow for fixing a bug.
Thanks to DerVVulfman for making it compatible with the RTAB.


RE: Battle Report - Whisper - 05-29-2020

Hey, is there any way to keep "Level Up!" text there for good? So it won't be present for second or few but will remain until the closing of the scene?

EDIT: I've got it. I made a few changes, I'm not sure if them combined, or just last thing I did helped with that. Anyways, I moved whole "class Window_LevelUp < Window_Base" section below whole "def level_up" section, changed @level_up[i] value to 200, and deleted @lvup_window[i].refresh in line 383; that seem to work for me :)