Pause Script - blink_ - 03-06-2008
Pause Script
by Arbiter
I noticed you didn't have a pause script so I thought I would write a quick one, sorry my standards have slipped and I have used scenes, meh, what can you do. I do not usually post scripts as I am very paranoid of criticism and note this is only a small one because you didn't have one already I don't think.
Quote: To pause the game simply press Z on the keyboard while you are on the map
and to unpause just press the Z key again.
Contains a pause graphic - import it into your projects picture folder.
To change the pause graphic import a new graphic into your pictures folder
then go to line 48 and change the word Pause to the name of your graphic.
To change the pause BGM go to line 52 and change the name of the BGM to the
BGM of your choice, 001-Battle01, 002-Battle02 for example.
Code: #===============================================================================
# Script: Pause
# Version: 1.0
# Author: Arbiter
#===============================================================================
#===============================================================================
# To pause the game simply press Z on the keyboard while you are on the map
# and to unpause just press the Z key again.
# Contains a pause graphic - import it into your projects picture folder.
# To change the pause graphic import a new graphic into your pictures folder
# then go to line 48 and change the word Pause to the name of your graphic.
# To change the pause BGM go to line 52 and change the name of the BGM to the
# BGM of your choice, 001-Battle01, 002-Battle02 for example.
#===============================================================================
class Scene_Pause
def main
@spriteset_map = Spriteset_Map.new
@pause_window = Pause_Window.new
@pause_window.x = 100
@pause_window.y = 160
@pause_window.height = 500
@pause_window.width = 500
@pause_window.opacity = 0
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@pause_window.dispose
end
def update
if Input.trigger?(Input::A)
$scene = Scene_Map.new
Audio.bgm_stop
end
end
end
class Pause_Window < Window_Base
def initialize
super(480, 480, 480, 480)
self.contents = RPG::Cache.picture("pause")
Audio.bgm_play("Audio/BGM/018-Field01", 100, 100)
end
end
class Game_Map
alias arbiter_pause_update :update
def update
arbiter_pause_update
if Input.trigger?(Input::A)
$scene = Scene_Pause.new
else
$game_system.bgm_play(@map.bgm)
end
end
end
Here is the pause graphic, do not laugh it was done quick for semi testing.
I'm also going to write some tutorials for commands (well paste across ones I have already written) and for windows and others when I get some time.
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