Battle Message - AKA RM2k battle system message - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Battle Message - AKA RM2k battle system message (/thread-2490.html) |
Battle Message - AKA RM2k battle system message - Hako / Lockheart - 03-06-2008 Battle Message - AKA RM2k battle system message
Version: 2.05 by Hako Translation Version: 2.00 Translated by Lockheart Warning! Wrote:This is not my script, I'm merely translating it. The script is of http://aea.to/hako/script/bm.html. not me. Introduction I've noticed a few people have requested the RM2k battle system to be remade, and as far as I know no one actually has, until now. Please note that this doesn't change the battle status screen at all. Screenshots Script HERE Instructions Simply place above main, above your battle system and ensure that it's below Scene_battle 4. should be all you need to know, everything else is in the script. This script now comes stock with the message box at the bottom of the screen to place it above the battle field like the screen shot look for this line Code: #super(WBM200_X, WBM200_Y, WBM200_WIDTH, h) FAQ N/A Compatibility Incompatible with multi attack scripts such as Tricksters and KCGs Limited compatiblity with the SDK, it's useable but the messages are rushed and many are even cut out. Doesn't work well with most other battle systems aside from the default. Credits and Thanks All credit should go to either Hakoirigoya(if thats his/her name) or http://aea.to/hako/index.html I do not ask for any credit since all I did was translate this to english |