Test play acceleration - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Test play acceleration (/thread-2494.html) |
Test play acceleration - cogwheel - 03-06-2008 Test play acceleration
Version: VX 1.00 (by Cogwheel) Originally posted at http://members.jcom.home.ne.jp/cogwheel/ Not by DerVVulfman Ripped from Cogwheel's Japanese site. Introduction True to its name, it is the script which accelerates RPGMaker VX's private test play. At test play X button... while pushing "the A" key of the keyboard with initializing, game speed accelerates. The inside of accelerating is skipped also message automatically. In addition, when fighting the party menu (it fights, when/escapes) while indicating the Y button... "S" of the keyboard is pushed with initializing, the enemy destroys. Script Test play acceleration (Original Japanese) Instructions High-speed speed can be modified by modifying the value of SPEED = of 15th line 3. If numerical value is enlarged, from it accelerates. Compatibility RPGMaker VX Credits and Thanks Cogwheel. |