Limit Break VX - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Limit Break VX (/thread-2503.html) |
Limit Break VX - DerVVulfman - 03-06-2008 Limit Break VX (DVV)
Version: 2.1 Introduction This system is a revised & enhanced version of my Limit Break (DVV) script. and the feature it performs should be apparent to users new and old alike. Limit Break VX disables skills until the hero's limit break bar is filled. And once the 'limit break' skill is used, the skill becomes disabled again. Demo AnimBat VX! Script Limit Break VX (DVV): The Script Instructions Plenty of them. I included them in the script. The only thing to remember is that you need to include text you define in the LB_NAME value within each limitbreak skill's NOTE box. By default, the text is LimitBreak Compatibility It's for RPGMaker VX, guys. Credits and Thanks Still gotta give credit to Jaide for requesting the 'Death Wipe' feature. Terms and Conditions Free for use, even in commercial games. Just give due credit for me and those involved. Limit Break VX - RagnaTheBloodEdge - 07-19-2009 Does this only work with the side view battle system? Because when I plug it in, it shows the limit break gauge, but that's it. Nothing happens when the character is attacked or anything. Limit Break VX - DerVVulfman - 07-20-2009 Gonna have to look into that, but did you check to see what limit break MODE your character is set? His bar may be set to only increase if 'attacked' by a certain enemy, set to increase only if defending or whatnot. I forgot how the Animated Battlers DEMO is set up for the actor with the bar... EDIT: Yup, I have it set to a 'feared enemy' Code: # Starting/Default Limit Break Setting Code: # Feared Enemy (by ID) |