Battler State Graphics - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker VX/VXAce (RGSS2/3) Engines (https://www.save-point.org/forum-117.html) +---- Thread: Battler State Graphics (/thread-2505.html) |
Battler State Graphics - DerVVulfman - 03-06-2008 Battler State Graphics
Version: 1.0 Introduction This system permits you to change the battler graphics for your actors or enemies based on their current 'highest-priority' status effect. By use of this script, the graphics for your battlers can change if poisoned, if stunned, or other likewise conditions. Features
Screenshots What screenshot? You'd see either one battler or another. Demo Nope. Just too simple a system. Plug n Play. Script The Script Instructions Built into the script. FAQ Requested by Dann Woolf of RPG Revolution. Compatibility RMVX only. Not designed for RMXP. Terms and Conditions Free to use, even in commercial projects. Just note that I need some form of due credit... even a mere mention in some end titles. Battler State Graphics - zubin73 - 05-05-2010 Useful script,love it with your front view animation.But the battler state doesn't revert back to normal after curing the status.I'm giving a screenshot for demonstrating it- You'll observe even after the character's 'poison' state is cured,the 'poison' battler graphic is not refreshed to the normal one. Oops sorry for the typo error in the screenshot |