Save-Point
RMXP to RMVX Engine System - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: RMXP to RMVX Engine System (/thread-2530.html)



RMXP to RMVX Engine System - DerVVulfman - 03-05-2008

RMXP to RMVX Engine System
Version: 1.0


Introduction
This system allows you to create games with RPGMaker XP's Game Editor and play them with the new RPGMaker VX Game Engine. You no longer need to worry about upwards compatability for your older RpgMaker games, and you can still use all the capabilities of your favorite game map editor.

I cannot guarantee compatability between scripts designed for RPGMaker XP and this system or the RPGMaker VX game engine.

But I can guarantee that you can create a compressed and encrypted game if it is used properly.



Script
Not this time. It requires two additional scripts included in the demo.


Demo
The Demo


Instructions
The instructions are in the script.... among other material.


Notes
The instructions state to use SepirothSpawn's TILEMAP script. Initially, it did. However the demo uses Me™'s TILEMAP script that works better and does not suffer the problem handling 'priorities' that Seph's script did.


Limitations
  • As the Standard Development Kit rewrites the default scripts, it would rewrite code required to make your projects work with the RPGMaker VX software.
  • As the system uses both RMVX's Game.exe and Rgss202e.dll, the game will not use RPGMakerXP's Run-Time-Package when being played or tested. While the editor will show the RPGMaker XP's RTP graphics, you must load any and all graphics you want to use INTO your project.
  • For compiled and encrypted games, you'll have to rename the 'Game.rgssad' file to 'Game.rgss2a'. The RMVX Game Engine will look for THAT file when playing.
Compatibility
Cross platform system, dudes. But not SDK compliant or compatible.


Credits & Thanks
I do admit that I garnered some material from HBGames.Org. Only found out today (Feb 21, 09) it was by Dargor.


Terms and Conditions
Ya wanna use it? Go ahead. Just give me due credit. Ya need to give Dargor credit for the initial release, Me™ credit for the accompanied TILESET rewrite and Selwyn/Squall for the WINDOW class rewrite.