A.J.'s Missile Command - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: A.J.'s Missile Command (/thread-2542.html) |
A.J.'s Missile Command - DerVVulfman - 03-05-2008 A.J.'s Missile Command
Version: 1.1 Introduction This system can draw projectiles that stream from one battler to another. It even includes a boomerang/return projectile feature. The one caveat is that all background action halts until this process is accomplished. Demo None, but it's pretty simple to use Script >Click Here!< Instructions Plug this in below Scene_Debug and above Main. It should be placed below any custom battlesystem used... if any. FAQ Named after a friend I've known for a couple years. :) Compatibility An RMXP script compatible with the nominal assortment of strategy battle systems, including RTAB. Credits and Thanks Thanks to Twin Matrix for inspiring me, and Alistor for assistance and giving it a looksee. Terms and Conditions Free for use, even in commercial games. Due credit is needed though. Not just for me as programmer, but credit to Twin Matrix and Alistor for suggestions and beta-testing. RE: A.J.'s Missile Command - DerVVulfman - 11-20-2018 After a decade...
A BUMP
to version 1.1
Cleaned up the code, worked out an issue which froze battler animations if any, and added a height adjustment option which would be very useful in side-view systems depending upon battler heights. |