Help with using KGC's delayed skills - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Help with using KGC's delayed skills (/thread-255.html) |
Help with using KGC's delayed skills - prioran - 05-07-2010 Hi everyone, Before I post my request, I want to apologize in advance for my ignorance of scripting. I'm still learning how to do this, and I'm afraid that my question will be extremely basic. Nonetheless, as I've spent several hours trying to make sense of this, I think it's time I turned to the experts. I'm trying to use the KGC delayed skill script for RMXP: http://ytomy.sakura.ne.jp/tkool/rpgtech/php/tech.php?tool=XP&cat=tech_xp/skill&tech=delay_skill Here is the translated version of the script: Content Hidden My problem is that I can't figure out where I need to create the database of the skills along with their delay times, etc. Do I insert this information at the beginning of the script? This seems to be the common practice with "English"-written scripts. Or do I need to "import" something from an external file. Thank you very much for any help that you are willing to give, and I apologize once more should this turn out to be an embarrassingly easy problem to solve. |