Multi-Slot Store Patch - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Multi-Slot Store Patch (/thread-2564.html) |
Multi-Slot Store Patch - DerVVulfman - 03-05-2008 Multi-Slot Store Patch
Ver 1.0 Introduction This is a patch for the users of Guillaume777's Multi-Slot Equipment Script. It replaces the def refresh of the SHOP_STATUS window to reflect the changes made by Guillaume777's system. Features
Screenshots Calculations have been taken into consideration: Both Basil & Aluxes are dual wielding. Basil's Bronze Spear is 2 atk points lower than the Bronze Sword, so even though he's got two weapons... And Aluxes only has one weapon, the Bronze Sword. He can add 112 Attack points if he gets a second Bronze Sword. Demo Didn't make one. Very simple to use Script The Regular Version The Advanced Shop Version Instructions Paste this script BELOW Guillaume777's system to take advantage of the values supplied by his system. Additional instructions are in the script itself, though it is pretty simple to use. There are only three values you need edit... if you actually NEED to edit anything... FAQ As the system adapts to the Multi-Slot Equipment script, the calculations for weapons or armors purchased... and their predicted bonuses/penalties... had to reflect the additional slots. As such, if a warrior who was able to use two weapons and had only one equipped was to purchase a second weapon, the bonus predicted would show the full attack power of the second weapon. If a four-armed warrior (think GORO from Mortal Kombat) had only one weapon... then the predicted bonus for a weapon would be the value of 'three' weapons filling thr remaining weapon slots. The same calculations also affect armors and counts the slots for each individual armor type, even to the additional armor slot types (gauntlets, gloves, etc.). This script is designed to work and appear as the default system. Any customization to this system is left to the end user. Please, do not ask for specific add-on features or the like. One could get flooded with requests... Compatibility One version was designed to adapt Guillaume777's system with the default store system while the other replicates RPG Advocate's Advanced Shop system. I cannot say anything about other store scripts. Credits and Thanks Thanks to Guillaume777 for his contribution to the RMXP community for the Multi-Slot system... and to Landarma for scripting support. Author's Notes Heh... only did it in one day. :D Multi-Slot Store Patch - explocion200 - 12-12-2009 what do i have to put in the characters command to replace the other script for example for the other scrip if want to buy i put $game_temp.shop_type = 1 and if i want to sell i put $game_temp.shop_type = 2 what do i put for this script? Multi-Slot Store Patch - DerVVulfman - 12-12-2009 explocion200 Wrote:what do i have to put in the characters command to replace the other script for example for the other scrip if want to buy i put $game_temp.shop_type = 1 and if i want to sell i put $game_temp.shop_type = 2 what do i put for this script? 'What do I have to put in the character's command to replace the OTHER script'... If you are having problems with this combined with another script, please use SUPPORT so discussion on the other script combined with this can occur. Please mention the other script by name too. But... I cannot guarantee compatability either. Multi-Slot Store Patch - explocion200 - 12-12-2009 DerVVulfman Wrote:explocion200 Wrote:what do i have to put in the characters command to replace the other script for example for the other scrip if want to buy i put $game_temp.shop_type = 1 and if i want to sell i put $game_temp.shop_type = 2 what do i put for this script? iam using the trade script from http://rmvxp.com/showthread.php?tid=314 Multi-Slot Store Patch - DerVVulfman - 12-13-2009 You're using Guillaume777's MultiSlot script of course, right? Remember this is a 'patch' for use with that system. It adds support for a shop system when using Guillaume777's MultiSlot script. Now, if you are using Guillaume777's system and the The Advanced Shop Version patch, you do not need to use RPG Advocate's shop window as the features are already included in the patch. If you are not using Guillaume777's MultiSlot script, this patch won't work. It's only to fix that one shortcoming. Multi-Slot Store Patch - explocion200 - 12-13-2009 DerVVulfman Wrote:You're using Guillaume777's MultiSlot script of course, right? Remember this is a 'patch' for use with that system. It adds support for a shop system when using Guillaume777's MultiSlot script. ok heres the thing in his demo he has a guy for selling and a guy for buying i want it to be like your screen were once i interact with the character that screen comes up instead of me having to set up an option to sell and buy Multi-Slot Store Patch - DerVVulfman - 12-13-2009 That's not exactly answering me. In fact, I think I just caught on to what you want. You don't want this script. You want 'A' script that has your character be able to buy and sell at the same time whereas the default RPG system requires you to decide FIRST if you want to buy items or sell items. Sorry, but that should be a 'script request.' This patch is a patch for another script altogether and is not going to be converted into something it is not. Multi-Slot Store Patch - explocion200 - 12-13-2009 DerVVulfman Wrote: That's not exactly answering me. In fact, I think I just caught on to what you want. no iam using the right scripts i believe and iam using "The Advanced Shop Version" and it now sets up the creen the way i want it to meaning the way you showed it on your screen shot but when i select an item that is not highlighted it gives me and error this its the error :line 146: nomethoderror bla bla bla bla lol any clue? iam sorry for so many questions Multi-Slot Store Patch - DerVVulfman - 12-13-2009 "iam using the right scripts i believe and iam using "The Advanced Shop Version" ..." Code: for j in 0...actor.weapon_slots.size Okay. Are you also using "Guillaume777's MultiSlot" as well? I am asking because the 'weapon_slots' value in which you indicate is nearly EXCLUSIVE to the Guillaume777 system. It is not part of the default RMXP system. If you are not using this Multi-Slot system, this patch will not work. All four of the Multi-Slot scripts must be in your project (ABOVE this patch) for this to work. Multi-Slot Store Patch - explocion200 - 12-15-2009 wow fail fail fail i thought this was a trade system the hole time and yea i was using the wrong script well thanks anywyas |