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Limit Break (DVV's) - Printable Version

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+--- Thread: Limit Break (DVV's) (/thread-2571.html)

Pages: 1 2


RE: Limit Break (DVV's) - DerVVulfman - 10-02-2018

Bummer? I said 'Yup'... as in Yes.

I just gave you two script calls, one that handled actors by party index, and the other handled actors by ID.


RE: Limit Break (DVV's) - Geminil - 10-20-2018

Sorry I must've miscomprehended your speech. Anyway I got the script call to work perfectly only if I add the script call
Code:
$game_actors[8].limitbreak += 1000
before the script call
Code:
$game_party.actors.each { |actor|
 next unless actor.exist?
 actor.limitbreak += 0
     }
Sorry for late reply, I have a bit of a busy schedule but thank you for your help as always DerVVulfman.


RE: Limit Break (DVV's) - kyonides - 10-20-2018

Why on earth would you add 0 to a value??
It seems your actors aka heroes have no initial value. Normally it happens because it was misconfigured in the script or you've been using and old saved game... It usually gets buggy whenever you don't move or delete hem after adding a script to editor.