Animated Battlers / Timed Hits Patch - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Animated Battlers / Timed Hits Patch (/thread-2586.html) |
Animated Battlers / Timed Hits Patch - DerVVulfman - 03-05-2008 Animated Battlers / Timed Hits Patch
Version: 1.0 Introduction This patch prevents Zephren's "timed hits" bar from looping twice when used with Minkoff's Animated Battler - Enhanced. Instructions The script itself explains much. Paste this code below both systems and insert the extra 'supplied' code into Zephren's own system. A little editing will be necessary on your part, but it's not hard at all. Script Animated Battlers / Timed Hits Patch Note I don't remember if Zephren's system is here or whether or not it will show up. This patch was made for a couple of friends. Compatibility Well, it's hardly nothing more than a few snippets of code. Compatability really depends upon Zephren's system and Animated Battlers. And they're pretty compatible as it is. Credits and Thanks Thanks certainly goes to Zephren for making the Timed Hits system. Thanks also goes to Mea for introducing the system to me and to Charlie Lee for pointing out where the repairable/patchable section of code lay. |