Angie's Equipment Sets - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Angie's Equipment Sets (/thread-2587.html) |
Angie's Equipment Sets - DerVVulfman - 03-05-2008 Angie's Equipment Sets
Version: 3.0 Introduction This system permits you to gain additional stats, bonuses or penalties from equipping weapons and/or armor that make up a full set of gear. It also applies status effects and permits the temporary use of skills with equipped sets. Features
Screenshots None. Demo None. Script The Script Instructions Well, paste this below Scene_Debug, and below the SDK if you got it. Doesn't need it. After that, you have a single array called SETS to edit properly. Please note that the equipment sets are selected based on the order they are in your SETS array. The ones at the top are overshadowed by the ones further down the list. So, if two sets contain the same armor and shield and one contains a hammer... the one 'below' on the list takes over. If used with either Trickster's Multi-Equip or Guillaume777's Multi-Slot system, this script must be placed below them. Other instructions... plenty of them in-script. FAQ Eh... that's about it. Compatibility Well, so far it works with the SDK. I've aliased everything it edits so there shouldn't be any problems. Only a weird glitch when used with SephirothSpawn's Equipment Skills v 2.0 (explained in-script). Credits and Thanks Credit to Ikarru for requesting this back on June 16, 07. Special thanks to SephirothSpawn who is a fairly decent teacher (dammit... he's half my age!) who did some initial work on skills that get equipped. To XP Learner for ideas on addional features. And thanks to entrando2 for a li'l help with the Pop-Up waiting system. And finally, thanks to Prioran of Save-Point.Org for noticing an extra-damage glitch. Author's Notes Named it after a friend from work. :D Terms and Conditions Free for use, both private and commercial. Just give me (and the others in the Thanks heading) credit in your final credits and/or accompanying text... or whatever you use to give credit. Um, if you edit the script's mechanics however... I cannot guarantee any changes you've made. Angie's Equipment Sets - DerVVulfman - 09-18-2009
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Version 2.2 I added compatability with my MultiSlots system. RE: Angie's Equipment Sets - DerVVulfman - 12-28-2010
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Version 2.3 Fixed a double damage glitch encountered by Prioran. RE: Angie's Equipment Sets - DerVVulfman - 08-04-2024
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Version 3.0 It has been more than a decade since I touched this script, my style of coding having obviously changed. A number of methods have been broken down for a cleaner coding practice. And the alias commands which allow my custom code to attach to the existing default renamed to match my typical class-name/script-name/method structure. The configuration section had been cleaned up, better notation within for end users. And I replaced the 'boring' character flag that displays if an actor has a set equipped with a custom graphic icon. And of course... I redefined the system that lets the game developer define the equipment sets. The same information and options still exist. But the method to create/add the equipment sets had been made martinally easier. |