MotionControl - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: MotionControl (/thread-2677.html) |
MotionControl - Claihm - 03-04-2008 Side View Battle [MotionControl]
by Claihm Originally posted at http://www.k3.dion.ne.jp/~claimh/rgss/index.html Introduction Part of Claihm's Side View Battle System, this script replaces the actor battlers with characterset battlers. It also allows them to move to their targets in battle. Demo The Demo Script MotionControl(English Translation) MotionControl(Japanese Version) Instructions Place this below Scene_Debug or below your battlesystem (if compatible) but above Main. Not as of yet, but the CORPSE_F array value in the system apparently allows you to specify charset graphics to represent 'dead' actors. Compatibility It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems. It is not RTAB compatible due to certain battler control features. Credits and Thanks Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations. Claihm's Terms and Conditions http://www.k3.dion.ne.jp/~claimh/rgss/index.html (Apparent Broken Link) Terms and Conditions (Limited Rights) |