Automatic Battle Actions - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Automatic Battle Actions (/thread-2683.html) |
Automatic Battle Actions - Claihm - 03-04-2008 Automatic Battle Actions
by Claihm Originally posted at http://www.k3.dion.ne.jp/~claimh/rgss/index.html Introduction This system allows you set actor battlers to perform actions in battle without player control... effectively making them NPCs in combat. You can select the actors by ID numbers and set up a range of pre-defined actions Demo The Demo Script Automatic Battle Actions(English Translation) Automatic Battle Actions(Japanese Version) Instructions Place this below Scene_Debug or below your battlesystem (if compatible) but above Main. No further instructions at this time. Compatibility It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems. It is not RTAB compatible due to certain battler control features. Credits and Thanks Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations. Claihm's Terms and Conditions http://www.k3.dion.ne.jp/~claimh/rgss/index.html (Apparent Broken Link) Terms and Conditions (Limited Rights) RE: Automatic Battle Actions - Mel - 08-15-2016 It would be really cool if this system would recognize "Force Action..." commands even if an actor runs in auto-mode. :) |