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Automatic Battle Actions - Printable Version

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Automatic Battle Actions - Claihm - 03-04-2008

Automatic Battle Actions
by Claihm
Originally posted at http://www.k3.dion.ne.jp/~claimh/rgss/index.html


Introduction
This system allows you set actor battlers to perform actions in battle without player control... effectively making them NPCs in combat. You can select the actors by ID numbers and set up a range of pre-defined actions


Demo
The Demo


Script
Automatic Battle Actions(English Translation)
Automatic Battle Actions(Japanese Version)


Instructions
Place this below Scene_Debug or below your battlesystem (if compatible) but above Main.

No further instructions at this time.


Compatibility
It may work with most 'default-based' battlesystems, but I cannot guarantee its compliance with SDK systems. It is not RTAB compatible due to certain battler control features.


Credits and Thanks
Obvious thanks to Claihm for making this system, and to whoever made babelfish which I used for the basic translations.


Claihm's Terms and Conditions
http://www.k3.dion.ne.jp/~claimh/rgss/index.html (Apparent Broken Link)
Terms and Conditions (Limited Rights)



RE: Automatic Battle Actions - Mel - 08-15-2016

It would be really cool if this system would recognize "Force Action..." commands even if an actor runs in auto-mode. :)