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Battle BGM Anti-Reset - Printable Version

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Battle BGM Anti-Reset - ParaDog - 03-04-2008

Battle BGM Anti-Reset
Version: 1.00
Originally designed by ParaDog, posted at http://2d6.parasite.jp/

Also contains the original Japanese version.


Introduction
Translated from the original Japanese code, this system prevents the music from starting over when entering combat if both the field map's and battlesystem's BMG are the same.


Demo
ParaDog Demo


Script
Battle BGM Anti-Reset (Japanese Version)
Battle BGM Anti-Reset (English Translated)


Instructions
Built into the script and translated for your convenience.


Compatibility
Given that this was created by a Japanese scripter, this system was not designed to be SDK compliant.


Credits and Thanks
To ParaDog... obviously... for creating this excellent system, and Babelfish... yep... babelfish... for translation purposes.


Terms and Conditions
Right Here