Elemental Damage Fix - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Elemental Damage Fix (/thread-2747.html) |
Elemental Damage Fix - RPG Advocate - 03-03-2008 Elemental Damage Fix
by RPG Advocate saved from Phylomortis.Com Introduction By default, if an attack has two or more elements, the damage multiplier that will be used is the multiplier of the element to which the target is weakest. I'm sure that many of you believe that is is illogical like I do. This script makes it so that the damage multiplier used is the average multiplier of all the elements of the attack. Therefore, if the target of an attack with two elements has damage multipliers of 50% and -100%, the multiplier that will be used with this script would be 25%, whereas it would be 50% with the default scripts. Note that if you're using the Element Tagging technique, that you should take care not to remove the elements to be deleted when inserting this script. Demo >Click< Script Elemental Damage Fix |