Save-Point
Sprite Shadow - Printable Version

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Sprite Shadow - Rataime - 03-02-2008

Rataime's Visual Scripts:
Sprite Shadow

not by DerVVulfman


Introduction
This script allows you to create a light source on your maps which can generate shadows for your events and characters. While the original version (available in this post) was not compatible with various caterpillar systems, this version is.


Demo
Rataime's Visual Demo (includes re-edited code)
Original Demo by Rataime *
* His August 2008 demo that replaces his Visual Equipment script with a Passability Tool for mappers/testers



Script
Sprite Shadow (Re-Edited)
Sprite Shadow (Original)


Instructions
Contained within the new script.


Compatibility
Should be compatible with any version of the SDK. Also, it is compliant with fukuyama's Train Actor system, Near Fantastica's SBABS and Squad Movment systems, Ccoa's Caterpillar and Trickster's Caterpillar.


Credits and Thanks
Thanks goes to Rataime for creating this wonderful system, and to Gammer0920 who gave me a link to Rataime's demo.


RE: Sprite Shadow - DerVVulfman - 02-17-2026

EMERGENCY EDIT TO MAIN PAGE

The demo formerly went to Rataime's now-extinct website. Saved, the demo has been re-uploaded and restored. A newer demo than before (if August 2008 is new), it includes his Passability Tool instead of his Visual Equipment script; the Passability Tool, a tool for mappers used to visibly identify flaws that could enable the player to go where it should not.

Do note, the demo is in its original form with Version 1.02 executable and reference files. You will need to replace or update Game.exe, Game.ini and Game.rxproj for modern-engine use.