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+- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: |
Sprite Reflection - Rataime - 03-02-2008 Rataime's Visual Scripts:
Sprite Reflection not by DerVVulfman Introduction This script allows you to create reflective surfaces your maps, useful for lakes and streams. While the original version (available in this post) was not compatible with various caterpillar systems, this version is. Demo Rataime's Visual Demo (includes re-edited code) Original Demo by Rataime * * His August 2008 demo that replaces his Visual Equipment script with a Passability Tool for mappers/testers Script Sprite Reflection (Re-Edited) Sprite Reflection (Original) Instructions Contained within the new script. Compatibility Should be compatible with any version of the SDK. Also, it is compliant with fukuyama's Train Actor system, Near Fantastica's SBABS and Squad Movment systems, Ccoa's Caterpillar and Trickster's Caterpillar. Credits and Thanks Thanks goes to Rataime for creating this wonderful system, and to Gammer0920 who gave me a link to Rataime's demo. RE: Sprite Reflection - DerVVulfman - 02-17-2026 EMERGENCY EDIT TO MAIN PAGE The demo formerly went to Rataime's now-extinct website. Saved, the demo has been re-uploaded and restored. A newer demo than before (if August 2008 is new), it includes his Passability Tool instead of his Visual Equipment script; the Passability Tool, a tool for mappers used to visibly identify flaws that could enable the player to go where it should not. Do note, the demo is in its original form with Version 1.02 executable and reference files. You will need to replace or update Game.exe, Game.ini and Game.rxproj for modern-engine use. |