Advanced Event Triggers - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Advanced Event Triggers (/thread-2778.html) |
Advanced Event Triggers - Near Fantastica - 03-02-2008 Advanced Event Triggers
Version: 1 by Jaime 'Near Fantastica' Webster Not DerVVulfman Introduction "This script give you control over events like you never had before..." - Near Fantastica Features
By the poster I didn't create the script, and as of now the links that Near Fantastica put up are down (and he can't get to them) and his RMXP system is down. Given that he posted the original (though broken) demo links here, there should be no problem to post the script. However as I didn't create the script, I cannot offer support. Script Advanced Event Triggers How it works The below describes how you create additional triggers within events. This is done by creating 'Comments' within the map event's 'Event Code' like below: Comment: Event Trigger Comment: Logic NUMBER Comment: SCRIPT TEST Comment: EndTrigger Boolean Logic NUMBER = 0 :: NO Logic NUMBER = 1 :: AND Logic NUMBER = 2 :: OR Logic NUMBER = 3 :: NOR Logic NUMBER = 4 :: NAND Logic NUMBER = 5 :: XOR Logic NUMBER = 6 :: XNOR Logic SCRIPT TEST :: is the script you want to test Take Care, Near |