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Visual Equipment - Printable Version

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Visual Equipment - Derk-Jan - 03-02-2008

Visual Equipment
version 2.2.31
update 14 february 2007


Updates:
New in version 2.2.X
Added: guill_trick_*: Compatible with tricks multi-equip
New in version 2.1.X
Added: Can now return false and [false]
Fixed: Not updating
version 2.0.X
Added: Now Compatible with N+ 2.X.X +
version 1.2.X
Added: Now possible to use other maps then Visual Equipment
Fixed: Unable to load bug
Fixed: Guillaume update bug
Fixed: Guillaume Weapon not showing bug
Demo: Added
version 1.1.X
Added: Guillaume777's script support
Added: Equipment in windows visible


Introduction
Today I strumbled over the internet looking fro some good Visual Equipment scripts, beacuse I was goign to make an only one. I stumbled on more then one script, so I studied them all. The two best by my meanings where those from Rataime and the one from Geso Chiku. However the lack on proper coding (not that I did that myself) and the methods outside objects (top-level methods) where bugging me... So, I started wrinting a new one, with features from both, and some from myself.


Features:
  • Shows the players equipment on map and in windows
  • Initial body value possible (skin, eyes and hair)
  • Up to 5 types of equipment (visual). From weapons to accesoiry's
  • Shows NPC equipment on the map events if set
  • Compatible with Caterpillar and Squad Based Action Battle System
  • Compatible with Half Kaizer- and other different size-sprites
  • New coding, I hope easier set-up
  • Now also compatible with Guillaume777's script
  • Now also compatible with Tricksters script
  • Now also compatible with Netplay Plus™ 2.X.X

Demo
Click here for older one


Script
Visual Equipment v 2.2.32 (SDK)
Visual Equip v 1.2.1 (Removed SDK & SBABS Use)


Instructions
Just place the script above main, under the SDK
Detailed instructions are in the first part of the script!


FAQ
Q: I need special character sets right?
A: What would be the point if you would not need it. This script was made for those sets...

Q: I have X script that modifies Sprite_Character?
A: Place it below this script.


Compatibility
? Known compatibility issues
[*]SDK required
[*]With extra equipments scripts, does not shows things in the extra slots
[*]With Raitaimes shadow script, only shows character sprite, not equipments
[*]With Only scripts like Netplay and Netplay+, only shows head/does not work
[*]Only works with SDK version of Caterpillar
[*]Only works with Guillaime777's Script version 6.X.X +
[*]Works with Trickster Multi-Equip version 2.X.X +
[/list]


Credits and Thanks
- Rataime for the idea
- Geso Chiku for the method constructions


Author's Notes
What features should I add?
New: I know the Guillaume thing could have been done with fewer lines, but I thought to keep it clean, I coded it this way.