Timed Hit Add-On - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Timed Hit Add-On (/thread-2780.html) Pages:
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Timed Hit Add-On - Zephren - 03-02-2008 Timed Hit Add-On
Version: 1.30 Introduction This is a rewrite of a script I created a few months ago. It is much simpler, and much more likely to successfully integrate with other battle systems (I have tested it on a few). It has actually come a long way since I posted it. I've gotten some good suggestions, and would definately love some more. Screenshots Using the static option Using the dynamic option Demo Version 1.3 Instructions The different settings are at the top of Timed_Hit found in the section titled Timed_Hit. I decided that it would make the most sense to construct character and skill data by using arrays. Descriptions of the settings: Content Hidden Compatibility I have tested this with a few other systems, which all worked. The exception is Trickster's RTAB, but that is because other things happen in the background while a character is making an action. This add-on should work as long as the battle system pauses when it is a characters turn to preform an action. More technical information: Content Hidden Author's Notes This is an update to the first script that I posted. I would love to make it as compatible with as many systems as possible. My next focus is to work on commenting the script and adding any new suggested features. Updates: Content Hidden Timed Hit Add-On - Handy333 - 03-13-2010 Hey, you have to fix the link! I've been looking all over for this and you are the only one who has it. Timed Hit Add-On - deValdr - 03-14-2010 looks great. I'll try it tomorrow! Timed Hit Add-On - yamina-chan - 03-14-2010 I agree, it would be nice if you could fix this. It looks promising and I'd love to give it a try. Timed Hit Add-On - superfanqui - 03-14-2010 Please upload again cos DEAD LINK, should i use this on ZTBS?? Maybe not. Cheers. Timed Hit Add-On - DerVVulfman - 03-14-2010 Okay... Okay... I had to get home to upload a copy of the demo to my fileden account. There. Ya got a new link. Satisfied??? :cheery: I... I never thought whether it could work on a tactical like ZTBS. It was made for default battle systems. Timed Hit Add-On - Guest - 03-14-2010 Kudos on the powerful script! Just tried out the demo and this is pretty awesome. I wonder if it would work with Charlie's CTB. Can anyone spell OVERDRIVE SEQUENCE? Hmm...that sounded a lot cooler in my head. Timed Hit Add-On - fgsfds - 03-14-2010 Please reupload on better file host Timed Hit Add-On - Ace - 03-14-2010 I can't see the input commands because the help window is overlapping them xD Timed Hit Add-On - DerVVulfman - 03-14-2010 Perhaps the battlesystem he use hid the help window. It shouldn't be too hard to find the sections that control the bar placement in the script (The moving cursor, Static Bar, The Button Hints to Press, etc) and move them down a bit. Chances are, it will be like a separate 'window' that is shown overtop. If that's the case, just try adding something like 64 to the y-coordinate of that window... lowering it. |