Variable Logger and Debugger - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Variable Logger and Debugger (/thread-2786.html) |
Variable Logger and Debugger - Trickster - 03-02-2008 Variable Logger and Debugger
Version: 1.1 Introduction This script allows you to see all of the instance variables of a class and the classes instance variables and global variables and their instance variables and allows you to edit them in game if the $DEBUG Flag is set and a key (your choice default F11) is pressed. This script can be called from any scene as long as It inherits from the Scene_Base Class otherwise it will not come up. This is a better version of the Default F9 Debugger. Demo Download Here Script The families said they hate debugging (couldn't think of anything better...) Instructions Just add above main, I'm sure the miniscene setup is easy enough to follow Some Restrictions though ------------------------
FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatibility SDK 2.x compliant Works if the current scene inherits from Scene_Base Requires Near's Input Module (available in the demo) Requires MACL 2.0 (Libraries required found in demo) Credits and Thanks Me for the idea Author's Notes I know I forgot to add class variables but really who uses those :p I may add them in a future update For some added fun I have hidden some instance variables throughout the default scripts FIND THEM NOW!!! :D And yes the hidden classes don't have instance variables so you can not edit those I may add support for setter instance/class methods in a future update (ex method=) Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. |