Code:
#--------------------------------------------------------------------------
# * Minute Length
#--------------------------------------------------------------------------
Minute = 2
#--------------------------------------------------------------------------
# * Hour Length
#--------------------------------------------------------------------------
Hour = 60
#--------------------------------------------------------------------------
# * Day Length
#--------------------------------------------------------------------------
Day = 24
#--------------------------------------------------------------------------
# * Month Length
#--------------------------------------------------------------------------
Month = 30
#--------------------------------------------------------------------------
# * Year Length
#--------------------------------------------------------------------------
Year = 12
These control the lengths of time
2 seconds in a minute
60 minutes in a hour
24 hours in a day
30 days in a month
12 months in a year
The only one you can modify in game is how many seconds in a minute which you can change by using this call script
Code:
$game_time.minute_length =
where length is the number of seconds in a minute
Code:
#--------------------------------------------------------------------------
# * Starting Time
# - Year, Month, Day, Hour, Minute
#--------------------------------------------------------------------------
Time = 1207, 4, 13, 23, 0
This is just the starting time and this reads 11:00 PM May 4, 1207
Code:
#--------------------------------------------------------------------------
# * Days of the Week
#--------------------------------------------------------------------------
Days = %W( Sunday Monday Tuesday Wednesday Thursday Friday Saturday )
#--------------------------------------------------------------------------
# * Months of the Year
#--------------------------------------------------------------------------
Months = %W( Janurary Feburary March April May June July August September
October November December )
Days and Months of the year just type the names without '' or "" like I have done here if you need a space in the name replace the space in the name with \s
Code:
#--------------------------------------------------------------------------
# * Time Format
# 0 - HHMM 1 - HH:MM 2 - HH:MM AM / PM (Splits Day Rate in Half)
#--------------------------------------------------------------------------
Time_Format = 2
Time Format this is self-explanatory
Code:
#--------------------------------------------------------------------------
# * Morning
#--------------------------------------------------------------------------
Morning = proc {|hour| hour >= 5 && hour < 12}
#--------------------------------------------------------------------------
# * Afternoon
#--------------------------------------------------------------------------
Afternoon = proc {|hour| hour >= 12 && hour < 18}
#--------------------------------------------------------------------------
# * Evening
#--------------------------------------------------------------------------
Evening = proc {|hour| hour >= 18 && hour < 22}
#--------------------------------------------------------------------------
# * Night
#--------------------------------------------------------------------------
Night = proc {|hour| hour >= 22 && hour < 5}
Ok These effect the Time of Day it is Morning is considered to be from 5am to 12 pm Afternoon is from 12 pm to 6 pm Evening is from 6pm to 10 pm and Night is from 10 pm to 5am. Not really important options but you you'll see what they are for if you read below
Code:
#--------------------------------------------------------------------------
# * Time Effect
# 0 - Wait (In Map Only) 1 - Wait2 (In Map in Battle) 2 - Active
#--------------------------------------------------------------------------
Time_Effect = 2
Time_Effect is how the time updates 0 in map only 1 for map and in battle 2 for all scenes (provided if Scene_Base is used to create the scene)
Code:
#--------------------------------------------------------------------------
# * Tone Enabled (At Start of Game)
#--------------------------------------------------------------------------
Tone_Enabled = true
#--------------------------------------------------------------------------
# * Time Speed (At Start of Game)
#--------------------------------------------------------------------------
Speed = 1
#--------------------------------------------------------------------------
# * Time Stopped (At Start of Game)
#--------------------------------------------------------------------------
Stopped = false
#--------------------------------------------------------------------------
# * Time Stopped During Events
#--------------------------------------------------------------------------
Stopped_Events = true
These are options for at the start of the game these are self-explanatory
Code:
#--------------------------------------------------------------------------
# * Time Stopped Maps
# - syntax map_id => stopped flag true: stopped time false: otherwise
#--------------------------------------------------------------------------
Stopped_Maps = {}
#--------------------------------------------------------------------------
# * Time Stopped Maps Default
#--------------------------------------------------------------------------
Stopped_Maps.default = false
#--------------------------------------------------------------------------
# * Increase Speed up Time Maps
# - syntax map_id => speed
#--------------------------------------------------------------------------
Speed_Maps = {}
#--------------------------------------------------------------------------
# * Increase Speed up Time Maps Default
#--------------------------------------------------------------------------
Speed_Maps.default = 0
#--------------------------------------------------------------------------
# * Tone Disabled Maps
# - syntax map_id => disabled flag true: disabled false: enabled
#--------------------------------------------------------------------------
Tone_Disabled = {2 => true}
#--------------------------------------------------------------------------
# * Tone Disabled Maps Default
#--------------------------------------------------------------------------
Tone_Disabled.default = false
These are options for maps the in version 1.0 was deprecated for the Tone_Disabled Hash setup. These are also self-explanatory because of the comments telling how to set it up