Save-Point
State Cycling - Printable Version

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State Cycling - Trickster - 03-02-2008

State Cycling
Version: 4.1


Introduction
Did you ever get more than one state inflicted upon an actor in battle. Did you hate that it only displayed the highest ranked state. Well this script fixes that problem, by cycling through the states every x frames. Best thing about this script is that there is no lag involved in doing so. Now Loops State animations as well. V3.0 Works better out of battle, z axis problems fixed.


Demo
Download Here


Instructions
Add in a new script above main
Change this constant - Change_Speed = 100
setting it lower make it cycle faster and setting it higher does the opposite

Note: States with a rank of 0 will not be displayed


FAQ
Note: Permission granted by Trickster to post:
Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.
As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support.


Compatibility
Requires Method and Class Library any version (latest is recommended)


Credits and Thanks
BlueScope for requesting


Author's Notes
Saved for later use


Terms and Conditions
Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too.