Passive Effects Engine - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Passive Effects Engine (/thread-2805.html) |
Passive Effects Engine - Trickster - 03-02-2008 Passive Effects Engine
Version: 1.2 Introduction Based on the script of the same name this script is the base of all passive effects. It is split up into 6 parts (base, stats, damage, elements/states, map, and other) Screenshots Go to Wal~mart and watch some of the prices drop, there is your screenshot. Demo Download Here Script The families are aggressive, this script is passive. last time I checked Aggressive != Passive. They are mean and this isn't Aggressive Effects! Instructions See Headers for each section FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatability SDK Compliant, requires at least Part I but will work better with Part III Incompatible with Passive Effects Credits and Thanks Everyone who requested a Passive Effect Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. |