No F12 - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: No F12 (/thread-2807.html) |
No F12 - Trickster - 03-02-2008 No F12
Version: 1.0 Introduction This script disables the annoying button F12, which causes a few potential problems with scripts (Mainly with Aliasing and Stack Errors). Screenshots Ok Remove the F12 Key from your keyboard and then look at your keyboard, there is your screenshot. Demo Download Here Script The Families like the F12 button DON'T RUIN IT FOR THEM Instructions Just Add Above main and below SDK note the changes in main, since I couldn't totally disable the effect the code in main makes it so that if the button is pressed before Scene_Title is loaded the Game Exits (pretty nifty?) FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatibility Requires SDK Parts I and III Credits and Thanks Me for the discovery that when F12 is pressed it Raises the Reset Exception Yeyinde for being... Yeyinde :) Author's Notes Discovered when I was coding another script. Enjoy Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. |