Bestiary - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Bestiary (/thread-2836.html) |
Bestiary - Trickster - 03-01-2008 Bestiary Script
Version: 1.1 Introduction This is a new bestiary script based on the Scan Window I created for my Stealing/Mugging/Scanning script. It works both with or without that script (Although the secondary and rare items will appear if you use it in conjunction with that script). It also shows Enemy Hp, Sp, Stats, Enemy Weaknesses and Resistance Elements, Number of times Encontered, Number of times Killed, Maps Found, and a Description. Screenshots You got lucky this time >:( Demo Download Here Script Sorry the families should not be looking at a Bestiary Instructions Add above main See the Setup Script, its pretty much self-explanatory FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatibility Requires SDK Part 1, but it really requires SDK Part III (Required Scripts) Credits and Thanks Kurisu, Panda, Yeyinde, for commenting on the screenies :D Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. |