Ally AI - Computer Controlled Allies - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Ally AI - Computer Controlled Allies (/thread-2839.html) |
Ally AI - Computer Controlled Allies - Trickster - 03-01-2008 Ally AI - Computer Controlled Allies
Version: 3.0 Introduction This is a fairly advanced script that allows some of the party members in battle to be controlled by an algorithm I made up. The system may still have a few hiccups. The algorithm is setup up to ten different variables aggressiveness, magic_casting, item_using, supportive, defensiveness, intelligence, cautiousness, laziness, cowardice, and strategist. The script also comes with an implementation AutoBattle command which just runs the algorithm and chooses the action for you Demo Download Here Instructions See Setup Section everything is explained there. Note this: Some of the variables are not meant to be set to 20 (cautiousness for one) Compatibility May be incompatible with your battle system SDK 2.x compliant Any Battle Addons Like Overdrive Systems and Skill Effects will not be taken into consideration in the AI formula Credits and Thanks BlueScope for betatesting Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too (would be nice if you gave me a free version of your game haha) Ally AI - Computer Controlled Allies - Trickster - 01-04-2010 Hey apparently the version here was two versions behind haha well heres what was changed Quote:# Changelog: Have fun~ Ally AI - Computer Controlled Allies - chickendips - 01-05-2010 I got this from battle. i used auto-battle and pick smart for ai battle stats. |