Action Message - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Action Message (/thread-2848.html) |
Action Message - Trickster - 03-01-2008 Action Message
Version: 1.0 Introduction This script Displays a message whenever an action is performed, you can define a message for each battler for attacks (w/wo weapon), skills, items, defends, escapes, waiting, and other actions. Also supports individual messages for skills and items. Screenshots Type some text, put it in a window, display it and what do you have. The Screenshot ^_^ Demo Download Here Script The families don't like messages. It said NO SCRIPT FOR THE FAMILIES. Instructions See the Setup Script FAQ Note: Permission granted by Trickster to post: Quote:And if you post what you have now of my stuff then you don't have the latest versions. I'm too lazy/busy to post stuff.As this is his material, it is deletable upon his request. Due to his current absense, no support is available. Please do not PM or eMail him for support. Compatability Requires SDK Part I Requires MACL Libraries -> Action Test*, Array.list*, and Actor and Party Info * Updated Version can be found in the demo Credits and Thanks Twilight for the idea Twilight and Raven for pestering me about individual messages for skills and items Raven for catching an error Author's Notes Scripted in less than two hours :p Terms and Conditions Hey, I posted this publicly. You can use it. What do you expect? But if you do use it, I do expect you to spell my name correctly in your game. And yes you can use it in commercial games too. |