Save Able - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: Save Able (/thread-2853.html) |
Save Able - PK8 - 03-09-2009 Save Able
Version: 1 Introduction It looks like I'm running out of ideas! ;O; I wanted to make this event system to help make game-creation easier for the developer by allowing him/her to specify which maps (dis)allows saving. Features
I can't really show you a screenshot of this. Downloads Save Able XP.zip (Size: 194.36 KB / Downloads: 5) Save Able VX.zip (Size: 242.97 KB / Downloads: 0) Instructions Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event. FAQ Awaiting question. Compatibility I don't know. Credits and Thanks No one to mention. Author's Notes My apologies for the name, I really couldn't think of anything short, catchy and better than "Save in certain maps". "Save Able" sounded pretty okay to me so... :P Terms and Conditions Exclusive to RMXPUniverse. |