Ultimate Shadow Remover (Snippet by Sandgolem) - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Event Systems Database (https://www.save-point.org/forum-38.html) +--- Thread: Ultimate Shadow Remover (Snippet by Sandgolem) (/thread-2857.html) |
Ultimate Shadow Remover (Snippet by Sandgolem) - PK8 - 02-26-2009 If you're looking for the script, go here. Shadow Remover
Event-scripted Credit goes to Sandgolem of rmvx.gameclover.com for the original script. Introduction "A picture says 1,000 words? This removes RMVX automatic shadows. To the left you can see table feet, unlike all the other Rpg Maker VX wall shadow killers. Bush tiles and counter tiles both work as normal." Shadow remover script moves all the RMVX wall & roof tiles to a hidden map layer between Layers 1 & 2. That stops RPG Maker VX mapshadows from being drawn. Features
Screenshot Downloads Shadow Killer.zip (Size: 241.75 KB / Downloads: 6) Instructions Copy-paste the entire common event to your project. Depending on how far into development you are with your project, you should probably change the condition switch of the common event. Credits and Thanks Sporky's topic Wrote:Enterbrain for making their automatic shadows easily removable.Script by Sandgolem. Punk's Notes I (Punk) was thinking about what system to do next and I was in a mood to port something to events, so I decided to check out this shadow killer script by Sandgolem and got to work on "porting" it to events. I was surprised that this actually WORKED! Terms and Conditions Not intended for commercial use. As far as reposting this event system goes, well, I'm not sure, being that the script was originally by Sandgolem... I should touch base with Sporky, no wait, he's Sandgolem. Ultimate Shadow Remover (Snippet by Sandgolem) - Sporky - 02-28-2009 Punk Wrote:As far as reposting this event system goes, well, I'm not sure, being that the script was originally by Sandgolem... I should touch base with Sporky.*nod* sandgolem = Sporky for anyone unaware :) If anyone has any problems with this or the script & the way it takes away shadows please report them! i've yet to see a single complaint about the new shadow killer and that ...worries me. |