Advanced Bridges - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Tutorials (https://www.save-point.org/forum-19.html) +--- Thread: Advanced Bridges (/thread-2898.html) |
Advanced Bridges - Icarus Featherfight - 01-31-2009 This tutorial explains how you can create bridges that your party can travel both over and under. In addition, it demonstrates the creation of a proper mountain rope bridge and a dungeon of disappearing bridges! To start it all off, here's a complete description of the event options you will need to use. 'Through' First of all, create a variable and name it height, level, floor etc. Any time you go up or down a staircase, ladder, ramp etc. use a player touch event to change the variable to your new height. This will allow you to control the passability and visibility status of the bridge events. Secondly, create the bridge itself. It's simple enough, each event only takes two pages. The first page for when you are under the bridge and the second for when you are on the same level or above the bridge. Most Bridges Horizontal Railing, Rope and Stone Bridges Finally, you need to create the ends of the bridge. Once again, it will take 2 pages. Most Bridges Horizontal Rope Bridge (overlaps cliff edge) Be sure to add shadows under the bridges. If you are planning on having the bridge appear and disappear the shadows should be in events with 'Through' as an option. To make the bridges invisible use a simple switch. Add it as a condition to both pages of the bridge event and page 2 of the cliff event with most bridges. If you are using the rope bridge both pages of the bridge end event should have it as a condition. In addition, be sure to add the switch to the bridge's shadow events. Bridges in the Editor Bridges Ingame Thanks Kraft for pointing out that I should add shadows under the bridges. Demo Advanced Bridges Alternate Methods There are many other ways to construct overpass bridges. For a scripted answer I recommend Ccoa's Tileset Swap. Advanced Bridges - DonCreek - 01-31-2009 Thanks for this tutorials...now i can use it in my game...does it work in isometric view maps? Advanced Bridges - Icarus Featherfight - 02-01-2009 Doncreek Wrote: Thanks for this tutorials...now i can use it in my game...does it work in isometric view maps?Your welcome DonCreek. ^_^ As for isometric maps, I have no idea but I suspect that it wouldn't. Advanced Bridges - DonCreek - 02-03-2009 I'll try to mix some ideas so that it would work...thanks again |