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Omnisia - Printable Version

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Omnisia - Regimos - 04-30-2009


History
Quote:In the beginning, there was naught but stars.
According to legend, the stars were the first Creators. Their power came from two sources: magic and time. With it, they made our planet and our civilization. However, the peaceful empire attracted a dark being. The Creators fought long and hard, and in the end, they only prevailed by encasing the creature in a void of time-- where it was transferred into the future.

Countless millennia later, the upper continent divided into two Empires: Cerekol and Kuruga. Constantly at war, their feud reached its peak. The Empires grew more and more restless, and disorder marked the continent.

Despite all these troubles, we find our hero living a decent life in the peaceful Recuerdo Woods-- until his father was injured working for the King's Army. Trembling with rage, the young child called together a group of friends to fight the hated Kurugans. But that night, before any further plans could be made, a terrible scream filled the air-- and the boy vanished.

Eight long years later, Nocilis awakens in a new world with no recollection of what had happened to him in the woods. To his horror, his father has been murdered by a new threat: the band of thieves and spies, Omnisia, headed by none other than his old friend Lucian. He leaves for the forest to try and figure out the unsettling mysteries of his friends, his family, his past. There, he embarks on a journey through time itself-- where there is no turning back.

Features
Omnisia is mainly a puzzle game, with an interesting plot and battles to back it up. It is a great adventure with optional unlockables and sidequests for the explorers, like new weapons or skills, and even a character. Some of the features are:
  • Three fully evented "special tools" for each dungeon-- use these to destroy or maneuver around obstacles whether in dungeons or outside
  • Three action-packed, puzzling dungeons that make you THINK before you can advance
  • An (optional) semi-dungeon for training, rewards, and a hidden character
  • Default battle system, except with new skills, status effects, and "Blitz" moves, where you input buttons for skills
  • A world map, not for exploring, but for teleporting to places quicker
  • and more!
As a contest project, Omnisia offers around 2-4 hours of gameplay, depending on how fast you can solve the puzzles and advance through the game.

Characters

Screenshots

Version History



Omnisia - Yin - 05-01-2009

Hey, just was playing it and so far, so good! I didn't finish it, but I'm up to the part where I have to go to moreina or something like that. You just have some tileset problems in the forest area, everything else is fine. Also, love the bird noise when it swoops over my head in the town below the crystal.


Omnisia - Regimos - 08-27-2009

There's an updated version with better hints and clues for puzzles or just general direction, as some people have complained about that.


Omnisia - Yin - 08-28-2009

There's a BIG glitch that I just exploited. When I was buying stuff, I accidentally bought eleven by pressing up when I didn't even have enough money for 11. So I sold some and I had more money. You may want to fix that.... and sooner than later. Or you'll have players with 99999999 gold and the best armor all the time.


Omnisia - Regimos - 08-29-2009

Thanks for the heads up. To be honest, I'm really not sure what could be the problem. If a scripter could volunteer to check out the demo, I could send them an unencrypted version. But for now, let's just hope no one exploits that glitch.


RE: Omnisia - XPlunatic - 06-26-2011

Hey, the download link is broken, and it sounds really cool!


RE: Omnisia - DerVVulfman - 06-27-2011

Try it now.


RE: Omnisia - XPlunatic - 12-11-2011

Thank you, DerVVulfman. This game is really incredible. My favorite part is how Moreina was not flooded by what the name would suggest (more rain-a). Unfortunately, there's a problem that blocks you from leaving the second dungeon after you solve the sliding rock puzzle.
By the way, I've checked up on the RMXP default shop system, and it doesn't seem to have the overbuy glitch. Could it be a script you're using that's interfering with the shop system?