how do i sequence a chain of events? - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: how do i sequence a chain of events? (/thread-295.html) |
how do i sequence a chain of events? - shintashi - 04-27-2010 I'm trying to set up a series of sound effects and weather in an order based on frames, but I don't think I know what I'm doing. I add them, but it seems like they play all at once, the waits don't overlap right, some stuff doesn't even seem to happen, and it looks terrible. If I wanted to play 3 sound effects, and 3 visual effects with sound overlapping visual (like flashes), what would I have to do? I originally thought it was like (pseudo code below) wait 20 play sound 20 flash screen 10 wait 20 play sound 20 flash screen 10 wait 20 play sound 20 flash screen 10 totals 60 frames... but I'm sure I'm wrong about that. how do i sequence a chain of events? - deValdr - 04-30-2010 putting wait commands between the commands should do it. You are doing something else wrong. how do i sequence a chain of events? - shintashi - 05-08-2010 how do I create a delay between special effects without taking away player control? Like say I want it to rain for 200 frames and have the player walk around with flashing intervals at 50 frames? Wait stuns my character. how do i sequence a chain of events? - Ace - 05-08-2010 you have to make it a parallel process, not a autorun event how do i sequence a chain of events? - MagitekElite - 05-29-2010 Yes, if it is Autorun event, the player will be forced to stop. Once you set it up to Parallel process, it should work. RE: how do i sequence a chain of events? - KasperKalamity - 01-05-2012 are you still having trouble? post a screenshot of your event page |