Surume's Tactical System: Black Noir - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: Surume's Tactical System: Black Noir (/thread-30.html) |
Surume's Tactical System: Black Noir - DerVVulfman - 10-21-2010 Introduction Initially created in December 2004, and upgraded to version 1.01 in January 2005, this is likely to be one of the oldest tactical battlesystems designed for RPGMaker XP. Move your players around the map to surround and take advantage of the surrounding area. And when you perform an attack, you get a split-screen of the two engaging battlers (using the standard RTP battlers) as one attacks and one takes the hit. Demo The Demo Instructions Loosely built into the script. Please study the demo's few auto-run events and common events for additional. Compatibility This system alters the game map itself. You will not be able to use triggers such as you would to open doors. Events are used almost exclusively for the battle system. Terms and Conditions Free for use, guys. His site said so (when you translate it from Japanese). Surume's Tactical System: Black Noir - Kristovski - 10-22-2010 Checked out the demo today. I like the idea, but I was hoping for more of an Advance Wars system. |