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H-Mode7 - Printable Version

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+--- Thread: H-Mode7 (/thread-3151.html)

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RE: H-Mode7 - guigui28240 - 10-13-2011

oh sorry i change it now but say you how to fix it please?


RE: H-Mode7 - renekokkie - 10-13-2011

(10-13-2011, 07:24 PM)guigui28240 Wrote: oh sorry i change it now but say you how to fix it please?
i dont know im not using hmode 1.4


RE: H-Mode7 - guigui28240 - 10-14-2011

hi i have change my trees but now i would like to make a inside of house but the walls are very smalls!
look: http://img225.imageshack.us/img225/9236/capturebq.png
Can you help me? thanks


RE: H-Mode7 - finalholylight - 10-17-2011

I think you can use wall-events.


RE: H-Mode7 - guigui28240 - 10-17-2011

i don't like to make events but how i make the walls that are on the sides and make the walls are normal?

can you look the wall texture: http://imageshack.us/photo/my-images/214/texture055.png/

PS: i have the "follow me" script adaptes to PSPDS but i dont see my following pokemon can you help me for it ?
Thx


RE: H-Mode7 - goxgaa - 10-18-2011

Hi!

the Neo Mode 7 have an feature that change the "the roll angle."
( $scene.spriteset.tilemap.increase_beta(value) )

it's possible to add this feature to the Hmode7???

thanks!


RE: H-Mode7 - renekokkie - 10-20-2011

(10-14-2011, 07:08 PM)guigui28240 Wrote: hi i have change my trees but now i would like to make a inside of house but the walls are very smalls!
look: http://img225.imageshack.us/img225/9236/capturebq.png
Can you help me? thanks

i don`t know if i can help you, but here`s my email/msn: renepoko@hotmail.com, maybe we can solve it together.
i will be online tommorow around 16:00, see ya.

p.s if other people haves problems with h-mode7 you can add me to, but ask it first, before you add me.


RE: H-Mode7 - MGC - 10-23-2011

For the "trees" problem, the V.1.4.1 should fix it (see first post). Events at the bottom of the screen don't disappear suddenly any more .

For interiors, you should try ShiningAdvances' Mode 7. It's a basic mode 7 script handling easily walls.

goxgaa > Wasn't the "roll angle" feature only in the NeoM7 version for Dargor's FF6 SDK ? That's not possible to add it to the HM7 for now. You could perhaps rotate the sprite containing the HM7 rendering, but it would take a lot of resources.


RE: H-Mode7 - finalholylight - 10-24-2011

Can you make the camera follow character

[Image: hm7_c_1.png]

[Image: hm7_c_2.png]

I want when character move higher, the camera move higher,too , character always on center of screen


RE: H-Mode7 - MGC - 10-25-2011

The V.1.4.2 should do the trick. Use [C3] in the name of the map.

I fixed a major bug too. The game crashed systematically when returning to the map from another screen (menu, battle, ...).