Save-Point
H-Mode7 - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: H-Mode7 (/thread-3151.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40


RE: H-Mode7 - guigui28240 - 11-13-2011

(11-07-2011, 05:36 PM)Rui Wrote: Hello everybody!

Is there anybody who could make a tutorial for the Hmap?
The texture one is already very complete, however, I still cannot make a Hmap for a roof, so I would be most grateful if you could make a tutorial.

Best regards,

Louis.
yes can someone can make a tutorial for the hmap please?





RE: H-Mode7 - JayRay - 11-13-2011

I absolutely love this script. Minecrafters everywhere are probably rejoicing right now, you are indeed a genius at RMXP scripting.

However, I had a few ideas/questions.

I started out by being curious about your child mapgroups. If for instance I declared a child map 1 texture heightmap as being completely white
as in full heightmap 32, and designated the four side textures as say transparent textures, could I effectively put another child group on top of it, with actual textures for say bridges, and actual 3d structures where you could go under and over landforms (tunnels) that sort of thing?

I also was curious if there were any plans for FLAT events, with adjustable altitudes... because well, with that, we could make event and wall event buildings with more of a 3d look to them, and combined with the heightmapping abilities for landscaping, it just reeks of awesomeness... any chances? Basically, I want like four wall events each angled 90,0,270, and 180 respectively,and to be able to have a flat event on top of it... Now, I, being a creative guy would try to combine a lot of events for more exotic building forms, but was wondering if flat eventing was going to be a possibility?

Another thing I was going to ask... Panoramas. is there any way to make them horizontal as well? I use a lot of photographical maps, and was curious if that was going to be implemented in H-Mode 7?



Once again thank you so much... My dystopic sci-fi rpg can now take flight, literally...


RE: H-Mode7 - edmhotta - 11-14-2011

MGC you can put the Fixed Panoram [P] on this H-mode 7?


RE: H-Mode7 - MGC - 11-15-2011

renekokkie > I think I could add a translucent support for tiles, but only for the 2nd and 3rd layers (the combined 3-layers tile must be opaque).

DaVoice > currently you can't make bridges or tunnels, since the map is just embossed. Flat events and flat panoramas are good ideas. I'm pretty sure flat events are possible, and I don't have a clue for flat panoramas for now.

edmhotta > I'll add the [P] feature in the next version.


RE: H-Mode7 - Raphael Rpg Games - 11-15-2011

MGC Hello, would you have as you put a command to import textures?
Example 1: Name of the map, and name of the texture.
Example 2: City of the kingdom, texture 20.
That way we could put up transparent textures.
See what I said?
Thank you for your attention!


RE: H-Mode7 - guigui28240 - 11-19-2011

hello people
can someone would make a Hmap tutorial and a texture making tutorial in video if it's possible
thanks and goodbye


RE: H-Mode7 - goxgaa - 11-19-2011

Hi everybody,

i'm in trouble whit one script, (Auto Populate Maps). It don't work whit H-Mode 7. could someone fix it please?
Here is the topic whit it:http://save-point.org/showthread.php?tid=2331&highlight=Auto+Populate+Maps

thanks^^


RE: H-Mode7 - Cortez - 11-19-2011

I want to use an other script with your H-mode 7. But when I add the other script, it not works.

So can you modify this script to work with the others.

This script add more frame to characters (more than 4 frames Sprite[12].png or less Sprite[2].png)

Content Hidden



RE: H-Mode7 - JayRay - 11-20-2011

what sort of script addition or commenting would I need to make an event horizontally flat? and would I then be able to adjust the altitude of that flat event to have it above the ground? thus giving a three-event ILLUSION of a bridge over a character... Other than that, I've realized with the blocking feature and child boards, you CAN make big structures... just height map each texture white for a basic block,a nd child board one on top of it, and keep going up, up up.. now, you can't do anything but flats, or the child height maps will inherit from the map underneath it, its height map, but I was successfull in building a tower with parapets, HUGE... wanted to work on basic height mapping to see if I can do basic structures, like pyramids, ziggurats, that sort of thing... with some heightmapping on some of the 'blocks' to create angled pieces... so far it's working...



RE: H-Mode7 - Raphael Rpg Games - 11-24-2011

MGC Hello again, you could add a command to "flat" for the events in the next version of the H-Mode7? Oh, and the request of the tiles to get edmotta suspense in the air? Thanks in advance! Goodbye.
EDIT: MGC, I'm having problems with the textures to zoom the map, see:
Before the zoom. ok, the map is perfect ...
[Image: semzoom.png]
Now, with just a bit of zooming, textures all came down.
[Image: comzoom.png]
The reason the game has more zoom, is for him to be dynamic masi understand?
You could correct this error the next version? Thank you.