Save-Point
H-Mode7 - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+--- Thread: H-Mode7 (/thread-3151.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40


RE: H-Mode7 - MGC - 05-23-2011

edmhotta > For the moment, the ground can't go beyond 32px in height.
And you can't use terrain tags to have vertical elements, like in the NeoM7 : this feature is somehow replaced by the terrain heights.

lemonairable & xnadvance > the L/R keys depend on your keyboard configuration. Press F1 to access the settings.
By the way, rotating by pressing keys isn't a native feature in the HM7 : that's in the "DEMO : TEST CAMERA MOVES" part.


RE: H-Mode7 - Armorphor - 05-23-2011

Hi MGC,

HMode-7 looks very good ^^ More clean 3D than previous mode7's.

Are you planning to update this with custom lighting, like with an int instead of bool? I'm curious because it would be interesting to see what it can do, because its only true/false now.

Thanks,

Armorphor



RE: H-Mode7 - lemonairable - 05-23-2011

According to the script editor, my R and L keys are W and Q on the keyboard, but neither rotates the map like it should. In fact, I pressed every lettered key on the keyboard, but none of them rotated the map.

By the way, to change the default camera angle and rotation, what portion of the script should I edit? I'm trying to make a diagonal view, 60 degree angle default, like Breath of Fire 3.


RE: H-Mode7 - MGC - 05-24-2011

Armorphor > That's in the To-do list, but it isn't the priority right now. That would be an option to change the direction and/or incidence of the sunbeam.

lemonairable > what do you mean by "According to the script editor" ? Do you have a custom keyboard script ?

To change the default angles, you don't have to edit the script, but follow the instructions (in the first post) :

Quote:To activate the H-Mode7, you must add [HM7] to the map name.
The following tags are optionnal :
[...]
[#XX] : XX is the angle of slant (in degree) : 0 -> 80, 0 by default
[%XXX] : XXX is the angle of rotation (in degree) : 0 -> 359, 0 by default
[...]



RE: H-Mode7 - lemonairable - 05-24-2011

Thank you, MGC. Would you mind telling me how to disable the zoom in/zoom out function?


RE: H-Mode7 - edmhotta - 05-24-2011

it is possible to fix the screen?
[Image: semttuloecn.jpg]



RE: H-Mode7 - edmhotta - 05-25-2011

See this video:
http://www.youtube.com/watch?v=D5iJcNo2lZc
I wanna have a fixed screen like this.



RE: H-Mode7 - MetalRenard - 05-25-2011

I believe that is actually a combination of a side-view tileset and a small room. Then the only thing you need the script for is to change the angles a bit.


RE: H-Mode7 - MGC - 05-25-2011

I think that the New Mode 7 script had this kind of feature. But it was just the native RGSS display for maps.
I removed it in the Neo Mode 7 because that was a nonsense when rotating.

If you want to give a try, paste the following script below the HM7, and add [LS] in your maps names :

Content Hidden



RE: H-Mode7 - edmhotta - 05-25-2011

(05-25-2011, 03:30 PM)MGC Wrote: I think that the New Mode 7 script had this kind of feature. But it was just the native RGSS display for maps.
I removed it in the Neo Mode 7 because that was a nonsense when rotating.

If you want to give a try, paste the following script below the HM7, and add [LS] in your maps names :
Thank You it works!
Now are missing just height beyond 128px!