777 with events - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: General Support (https://www.save-point.org/forum-18.html) +--- Thread: 777 with events (/thread-3189.html) |
777 with events - Ace - 01-23-2011 I want to make a skill that does the following: When Actor1 has a HP amount with a 7 in the end (like 167, 2857 or 9997) there is the chance to do 7, 77, 777 or 7777 HP damage. Otherwise it will just deal 1 HP damage. This is like the 777 skill in Final Fantasy IX. Now I store the HP of actor1 in a variable. After that I have to execute mod. But I don't get it, could someone show me a detailed description that shows how to build up the common event for the skill? TY :) RE: 777 with events - Charlie Fleed - 01-23-2011 I had posted this before the hack. hadfhdaha.png (Size: 7.91 KB / Downloads: 11) RE: 777 with events - Ace - 01-23-2011 Wow thanks, now it's working :D |