GMG: The General Monster Generator - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: GMG: The General Monster Generator (/thread-3240.html) |
GMG: The General Monster Generator - DerVVulfman - 02-24-2011 Ver 1.1 Introduction Do you have need for a cave where lumbering beasts emerge? Is there a large mound of dirt where giant snakes crawl out of? Based in part on SephirothSpawn's Event Spawner, this system grants the user access to quick and pre-defined script calls for generating enemy events. Demo Right here Script The Script Required Script Event Spawner by SephrothSpawn * Minor corrections made to Event Spawner (actual corrections) & the SDK Dependency has been removed Instructions The instructions are in the script. Mostly packed around each value and array you can edit. However, the demo should make it easier to understand. Requires: SephirothSpawn's Event Spawner v 2.0 Credits and Thanks Thanks to SephirothSpawn. Without his script, I would have a migrane trying to craft my own. Terms and Conditions The system is designed for royalty-free usage in private, shareware and commercial games. RE: GMG: The General Monster Generator - MetalRenard - 02-24-2011 Nice job. That would be awesome with a A-RPG script for those who like xp crunching games RE: GMG: The General Monster Generator - DerVVulfman - 02-25-2011 Yeah. I tried it out on MrMo's ABS and forgot to slow down the generator (kinda like the demo's) and I was overrun with 3-hit ghosts. Wow... It was like I was playing good ol' 'Gauntlet'. RE: GMG: The General Monster Generator - DerVVulfman - 02-26-2011 Whoopsie! Bump to version 1.1. Er... I forgot to make the regular wandering monsters ERASE after you fight 'em. Now regular monsters erase as they should. ABS monsters do that by default. |