ARGSS - Remaking RGSS/2 Player - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Tools (https://www.save-point.org/forum-42.html) +--- Thread: ARGSS - Remaking RGSS/2 Player (/thread-332.html) Pages:
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ARGSS - Remaking RGSS/2 Player - vgvgf - 04-13-2010 Introduction I am working right now on this new project called "ARGSS". ARGSS aims to replace the RGSS Player and Library, namely Game.exe and RGSS102E.dll. (And also RGSS202E.dll from RMVX) I am working in C++, with ruby embedded, and using some opensource libraries for graphics loading and audio playing, and for rendering I'm working with OpenGL. I am using right now ruby 1.8.6 embedded, but I plan to use ruby 1.9 which is faster, however I can't make it work right now and I haven't tried that hard yet. Website, forums, svn http://argss.com.ar/ http://argss.com.ar/forums http://sourceforge.net/projects/argss/ Code: svn co https://argss.svn.sourceforge.net/svnroot/argss argss The ARGSS Icon/Logo Thanks and credits to grafikal009 from rmrk.net. Why doing something that is already done?
Progress List Downloads ARGSS Alpha Test Fix - Rev 31.rar ARGSS Alpha Test Fix - Rev 31.7z ARGSS Alpha Test Fix - Rev 31.zip It is included the VC++ 2008 runtimes instaler for x86 with the downloads. If you have a x64 machine, you can download the runtimes from: http://www.microsoft.com/downloads/details.aspx?familyid=BD2A6171-E2D6-4230-B809-9A8D7548C1B6&displaylang=en Old SDL Demo 12/11/09(d/m/y) Old SFML Demo Old SDL Demo Notes Please, give me your opinions, thoughts, advices, ideas, suggestiong about this project. All constructive comments are welcomed. Special thanks Trebor777 for his RMXP Ruby SDL project and his help on msn. Grafikal009 for the ARGSS Icon. And all the people who are supporting this! ARGSS - Remaking RGSS/2 Player - Kread-EX - 04-13-2010 I'm following this project since some time, and I 100% support this idea. One of the big drawbacks of RGSS is that you're forced to write DLLs and calling them with Win32API in order to do anything really substantial. Another thing: I know than Ruby has an OpenGL extension, and maybe this is why you're using it for rendering, but wouldn't it more practical to use DirectX ? ARGSS - Remaking RGSS/2 Player - vgvgf - 04-13-2010 Thanks for the support :) I'm not using any ruby OpenGL extension, all OpenGL code is made on c++. I could use DirectX, but this project targets not only Windows, but Linux and Mac, too. So, OpenGL is the best choice, at least by now. I may add a DirectX render engine later. ARGSS - Remaking RGSS/2 Player - Kread-EX - 04-13-2010 That's a good thing to hear. I am myself a Linux user (mainly) and sometimes I have to resort to Wine to do any RPG-Maker related work when I can't switch back to my Windows partition. I'll check on your site when I'll have less work to do - perhaps I could give you a hand. Even if I don't, I wish you the best of luck with this project. ARGSS - Remaking RGSS/2 Player - Ace - 04-13-2010 wow I don't understand much about scripting but a RPG Maker XP with higher FPs would be great^^ sounds really nice and I hope you can finish it :) ARGSS - Remaking RGSS/2 Player - Boot - 04-13-2010 @Zarox: Open up your scripts and go to main, just below the line 'begin' type in Code: Graphics.frame_rate = 60 Also, this project sounds pretty cool, it seems more oriented towards compatibility with other systems. The customisation sounds good too, changing window resolution could be pretty handy. ARGSS - Remaking RGSS/2 Player - Ace - 04-13-2010 I can't see a difference but ok, thx xD ARGSS - Remaking RGSS/2 Player - MGC - 04-14-2010 This project is really great ! To be unable to require a dynamic library is really the main drawback of RMXP. ARGSS - Remaking RGSS/2 Player - Agckuu_Coceg - 04-14-2010 Damn, ARGSS returned. Good to see that he does not stand still. Vgvgf RULES! ARGSS - Remaking RGSS/2 Player - vgvgf - 04-14-2010 Thanks all for the support :) Here is a test video, from the demo: Also, some people reported that "zlib1.dll" was missing wheb they tried the demo, if that's so, you can download it from: http://www.dlldump.com/download-dll-files_new.php/dllfiles/Z/zlib1.dll/1.2.1.1429r/download.html |