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Menu In Map - Printable Version

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Menu In Map - DerVVulfman - 04-06-2011

Menu In Map
Version: 1.2


Introduction
This script is a replacement for the RPGMaker XP's main menu for those who would like to access each menu function (Item, Skill, Equip) from defined hotkeys rather than accessing a main screen with the ESC key. These menu options are not separate menu entities like Scene_Item, but are part of the Scene_Map class and as such, the end user may let map events continue to run while up.

As stated, this is an RPGMaker XP script that requires a keyboard system. And it's not that plug-n-play as you will soon find out. BUT... a decent tool to learn from and base some custom works upon.


Script
Menu In Map


Instructions
Pretty much in the script.


The SDK
I found the initial release HATED the SDK, so I made a 2nd version that had two autodetect systems that looked for the SDK and altered the system's behavior suitably.


Compatability
Fat chance. Without some work, scripts made to work the the main menu will not function with this system.

And this is not an SDK script. If it were, it might have been a bit smaller, though only a bit smaller.



Terms and Conditions
Free for use.


RE: Menu In Map - DerVVulfman - 04-14-2011

PATCHES

A few patches I wrote so it can work with a few other scripts:

Event Spawner
Kylock's Time System
Mellie-Mel's Calendar System
Multi-Slots!
MrMo's ABS Ultimate



RE: Menu In Map - DerVVulfman - 09-08-2011

Bump to version 1.1 as I found the script didn't function well with either SDK version 1.5 (yes, I have a copy) and later 2.0+ versions. Auto-detect functions now included and instructions on what a would-be user/scripter may want to look into.

----

Bump to version 1.2. If a player/actor increases level on the map rather than in a battlesystem, they would not show in the menu without being 'refreshed' first. Had to take care of that little detail.

Oh, and I added a page for patches too. :)