Feedback on new rain script - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Games Development (https://www.save-point.org/forum-4.html) +--- Forum: Code Support (https://www.save-point.org/forum-20.html) +--- Thread: Feedback on new rain script (/thread-3372.html) |
Feedback on new rain script - deValdr - 04-17-2011 Basically, I wrote a script for new rain visuals. I am going to use it in my game so it is not for reuse at this point. Feedback? Code: class Scene_Map RE: Feedback on new rain script - MGC - 04-19-2011 That's a lot better than the basic rain effect. I noticed two things however : 1. there's an area on the top of the screen where splashes don't appear (their y coordinates are rand(480) + rand(75) + 10 + rand(25) - rand(5) : to have a small value all the three first random numbers must be small). 2. splashes appear on "vertical" elements, such as tree trunks or fronts of houses, though it seems that it's raining vertically. Perhaps you could use terrain tags to filter tiles where splashes can be displayed. Oh, and for the coding part, I hope you'll use a picture for splashes, because using set_pixel to draw always the same thing is rather low. RE: Feedback on new rain script - deValdr - 04-19-2011 I am using a picture, I transcribed it into pixels for easy set up on here :) Thanks a lot for helpful feedback. I don't remember why I did that with the splashes. I will definitively do what you said about the terrain tags. |