MrMo's HUD - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: MrMo's HUD (/thread-3410.html) |
MrMo's HUD - DerVVulfman - 04-25-2011 Mr.Mo's ABS
Mr.Mo's HUD Version 2.1 Introduction This is a revised version of the Heads-Up-Display that accompanies Mr.Mo's ABS version 4.5, likely to be the final version of his singular ABS system (other than his SBABS and his SBABS lite). This revised version returns the capability to alter the HUD's appearance and layout from a configuration screen, something not possible after many features were hard-wired into the code. Also, it now introduces a new ITEM Hotkey window and an actor's optional Face display feature. Demo The Demo Script As the HUD display requires graphic and has been part of the system since the beginning, I just left it in the demo. Instructions Built into the script. Repairs to Original! Yes, the original system may have an error or two that could not be repaired without direct editing of the script. These errors were not brought on by the Add-Ons but were bugs in the original. As such, this demo also includes repairs. These repairs will be noted below. Player Damage Pop Dash/Sneak Animation Fix Restart/Continued Skill/Item Hotkeys Hotkey Refresh Compatibility Designed for use with MrMo's ABS. Contains rewrites of the original MrMo HUD system. Terms and Conditions This Add-On is free for use, guys. Even commercial games. RE: MrMo's HUD - DerVVulfman - 07-19-2011
BUMP
to version 2.1 There was a bit of lag being caused by the Dash/Sneak bars when they needed refreshing. This was a problem with the original MrMo system, but I didn't know what the problem was at the time. Now, the system is fixed. |