Save-Point
MrMo DVV Add-On #16: Taryn's Weapon Ammo System - Printable Version

+- Save-Point (https://www.save-point.org)
+-- Forum: Material Development (https://www.save-point.org/forum-8.html)
+--- Forum: Scripts Database (https://www.save-point.org/forum-39.html)
+---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html)
+---- Thread: MrMo DVV Add-On #16: Taryn's Weapon Ammo System (/thread-3450.html)



MrMo DVV Add-On #16: Taryn's Weapon Ammo System - DerVVulfman - 05-04-2011

Mr.Mo's ABS
DVV Addon #16:

Taryn's Weapon Ammunition System
Version 1.2


Introduction
This system is a safety enhancement for Mr.Mo's ABS version 4.5, likely to be the final version of his singular ABS system (other than his SBABS and his SBABS lite). This script allows you to create weapons that require ammunition for their use. It makes it a requirement to load/reload your weapon with ammo before you can perform a ranged weapon attack, and can play a pre-defined sound effect if the weapon in use runs out of available ammo.

Demo
The Demo


Script
The Script


Instructions
Built into the script.


Repairs to Original!
Yes, the original system may have an error or two that could not be repaired without direct editing of the script. These errors were not brought on by the Add-Ons but were bugs in the original. As such, this demo also includes repairs. These repairs will be noted below.
Player Damage Pop
Dash/Sneak Animation Fix
Restart/Continued Skill/Item Hotkeys


Compatibility
The bulk of this script aliases methods within Mr.Mo's ABS. However, it should be noted that the HUD portion of this script is designed for use with the rewritten Version 2 HUD (within the demo).

Designed only for use with Mr.Mo's ABS.


Terms and Conditions
This Add-On is free for use, guys. Even commercial games.


RE: MrMo DVV Add-On #16: Taryn's Weapon Ammo System - RosyPosy - 05-04-2011

YAY!!!



RE: MrMo DVV Add-On #16: Taryn's Weapon Ammo System - MetalRenard - 05-04-2011

Wow... I think I may start using this instead of blizz now.

One thing though, there wasn't a sound effect when I used the gun, Is there supposed to be one?


RE: MrMo DVV Add-On #16: Taryn's Weapon Ammo System - DerVVulfman - 05-05-2011

Oh. Laughing + Tongue sticking out The weapon's user animation would handle it. Granted, I wouldn't add any graphics and just use an audio effect.



RE: MrMo DVV Add-On #16: Taryn's Weapon Ammo System - DerVVulfman - 07-08-2011

BUMP
To Version 1.2


An edit has been performed to Taryn's Weapon Ammunition system that corrected a two-fold error. First, this repair allowed the use of the non-Taryn weapons like MrMo's original/default Handgun. The second thing this error fixed was a conflict that arose when an attack was made upon Marissa's Landmines. If a missile weapon (Taryn's or otherwise) hit an item when both Taryn and Marissa were in use, a nil-item error arose. So, this simple edit fixed both of these issues.