MrMo DVV Add-On #18: Marissa's Landmines - Printable Version +- Save-Point (https://www.save-point.org) +-- Forum: Material Development (https://www.save-point.org/forum-8.html) +--- Forum: Scripts Database (https://www.save-point.org/forum-39.html) +---- Forum: RPGMaker XP (RGSS) Engine (https://www.save-point.org/forum-116.html) +---- Thread: MrMo DVV Add-On #18: Marissa's Landmines (/thread-3576.html) |
MrMo DVV Add-On #18: Marissa's Landmines - DerVVulfman - 06-30-2011 Mr.Mo's ABS
DVV Addon #18: Marissa's Landmines Version 1.1 Introduction This script gives you the ability to create and place landmines in your game as well as let the player place his or her own landmines during gameplay. This is a special MrMo Addon that was made to work in games that do not use MrMo's ABS system. Demo The Demo Script The Script Instructions Built into the script. Repairs to Original! Yes, the original system may have an error or two that could not be repaired without direct editing of the script. These errors were not brought on by the Add-Ons but were bugs in the original. As such, this demo also includes repairs. These repairs will be noted below. Player Damage Pop Dash/Sneak Animation Fix Restart/Continued Skill/Item Hotkeys Requirements This script requires SephirothSpawn's Event Spawner, included in the demo. Compatibility The bulk of this script is its own code. There are no rewrites, and only a pair of light aliases. Designed only for use with Mr.Mo's ABS. Terms and Conditions This Add-On is free for use, guys. Even commercial games. RE: MrMo DVV Add-On #18: Marissa's Landmines - DerVVulfman - 07-13-2011
BUMP
To Version 1.1 More compatability added with Francesca's Companions in relation to a bug fix in Francesca. |